Sunday, December 21, 2014

C# Stolen

Me and TBN are deciding to use C# Monogame instead of Game Maker: Studio. It might be harder to make levels for, but it shouldn't be that long until a Level Editor can be used.

Here's a couple reason why we switched to C#

  1. Easier Steam Support. This allows us to use the up to date version of the Steam API and not be restricted as far back as GM:S did. The Steam API documentation for GM:S only has a handful of functions that are useful. Like achievements and stats, DLC, Cloud, and Workshop. Unfortunately with the Steam API that GM:S uses they do not support getting a player's avatar.
  2. Less restriction with coding. GM:S is already coded and you can only make games inside of those bounds. Coding with C# Monogame allows us to be a little more free in that regard. We can have a different system of a level system
That's really it... But I do have a thing for you: Extra Credits - All Episodes, I'm learning some stuff about games that is actually really useful.

Monday, December 1, 2014

Day 2

This was supposed to be published the next day, but blogger decided not to.

The second day is short, I found a way to detect people correctly within lights, then I started work on turrets. It looks at the players so far, but doesn't take into account the fact that turrets can "see" through walls.

If possible I will make a non-text version of the Development Blogs. It will either replace this or be along side.

Sunday, November 30, 2014

Day 1

The first day we made a basic story line that we will use. Then we try think of mechanics. I thought up of lights to sneak by.
Then I found out how to detect a player inside of the light's radius