Here's a couple reason why we switched to C#
- Easier Steam Support. This allows us to use the up to date version of the Steam API and not be restricted as far back as GM:S did. The Steam API documentation for GM:S only has a handful of functions that are useful. Like achievements and stats, DLC, Cloud, and Workshop. Unfortunately with the Steam API that GM:S uses they do not support getting a player's avatar.
- Less restriction with coding. GM:S is already coded and you can only make games inside of those bounds. Coding with C# Monogame allows us to be a little more free in that regard. We can have a different system of a level system
That's really it... But I do have a thing for you: Extra Credits - All Episodes, I'm learning some stuff about games that is actually really useful.
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